Client: Reve Academy
Methods + Tools: Design Thinking, User Research, Prototyping, Sketch, InVision
Proposed curriculum suggestions and created a design thinking workshop template and prototype for the planning of a new entrepreneurship program in a way that collects and implements student feedback.
Client: Marnita's Table
Methods + Tools: User Research, Competitive Analysis, Journey Map, Site Map, Prototyping, Sketch
Prototyped a centralized step-by-step planning tool for complex events that utilizes relevant tools and resources at challenging points in the process and connects users with a network where they can share tips and reccomendations.
Methods: Competitive Audit, Journey Mapping, Rapid Prototyping, Kano Analysis
Extended the functionality of Aurelius' platform by introducing Collections, which allows users to share a group of notes, key insights, tags, and/or documents with others.
Client: Cushman and Wakefield
Methods + Tools: Cognitive Walkthrough, Contextual Inquiry, Data Synthesis, Prototyping, InVision
Reworked lead-generating tools to best help brokers connect with clients while providing clients valuable information in their search for a new lease.
Methods: Design Strategy, Competitive Analysis, Prototyping, Journey Mapping
Created a design strategy to help Abamath drive registrations for an event called Code Challenge and spread general awareness of the organization to ultimately engage more youth in engineering activities.
Methods: Heuristic Analysis, In-Lab Testing, Remote-Testing
Evaluated BounceTribe's usability and identified key areas for application improvement.
Client: Prime Digital Academy
Methods: Sketching, Fly-On-The Wall Observations, Prototyping
Redesigned the water bottle Prime provides to its full-stack development students as a welcome gift because students have been disappointed in the generic qualities of the old one.